A Watch_Dogs wannabe? Hitman? God, could it be worse than Crime Boss: Rockay City? I mean, it has a $ for an S. But the tone of an extraction shooter is so hard to get right, and none of its CGI reveal trailer suggests Fairgame$ knows what it wants to be. IOI's Hitman World Of Assassination Trilogy does an excellent job of bringing mega-rich spaces to life, and Fairgame$, too is promising "emergent sandbox gameplay". yourselves? Listen, I know the exact history around Robin Hood is a bit iffy, but playing as a bunch of pepped up loot monkeys (literally, see right) just makes me want to face plant into my desk. It's a PVP competitive heist game where you and so-many mates steal from the mega rich and give to. Sega's Hyenas isn't even out yet, but Fairgame$, from Jade Raymond's studio Haven, looks like it's gunning for exactly the same template, albeit without every loot crate stuffed full of Sonic plushies and gold-dipped Dreamcast tat. Life clearly was not fair to competitive heist game Fairgame$ Image credit: Haven And heck, if this ends up with the same cracked moon's worth of tangled and convoluted season passes and story expansions as Destiny 2. But Marathon is a PVP only game, with no single-player campaign or anything to suggest that its drive for "player-driven stories" won't 100% always end with me getting headshot halfway across the map every 30 seconds before I take a single step into its persistent, evolving maps. I love the cold, white plastic faces of its crash test dummy robot characters, or Runners, if you want the official term. Marathon's reveal trailer looks rad as heck. Extraction shooter Marathon ran before it could walkĭon't get me wrong. but I've got my eye on you, Helldivers 2. But Helldivers 2 certainly didn't help itself by struting out four caped super soldiers that looked like they'd just walked off the set of The Mandalorian. Heck, it's often how I prefer to enjoy them these days (big up Gears 4 and Gears 5). This one might get a pass, if only because it's co-op, thank god, rather than competitive. I'm willing to put this one's funeral on hold until we see some actual footage, but be truthful now, are you really going to ditch Destiny for whatever this is? Here lies Helldivers 2, the co-op shooter who dove too farĪll right, I know Helldivers The 1st is legit good. But what does that tell us, really? Nothing. It tells us it's "a bringing together of peoples", that each log on will bring you "a new adventure" and every match "is an opportunity for a new story". The PlayStation Blog post for it revealed the sad truth. I was all ready to love this sci-fi whateveritis with its weird space burgers, detailed ship innards and enigmatic blinking lights. The flight of PVP shooter Concord was all too briefĬoncord's reveal trailer gives no inkling this will be a PVP multiplayer shooter game. I'm sorry, Concord, Foamstars, Marathon, Fairgame$ and, well, maybe Helldivers 2. We have reached saturation years ago, and it's time to say: no more. Heck, I can't even make room in my life to try even half of them these days to see if they're worth sticking with - perhaps because I know deep down that they're almost all guaranteed to fold within their first six months like so many of this year's casualties have done already. A third, still, looked like the blinged up lovechild of Watch_Dogs and the baffingly bad Rockay City.īut the more important question is this: who are these games hoping to court? I'd wager that most multiplayer shooter likers have time for one, maybe two of these in their lives absolute maximum, and most of the big hitters like Destiny have either already swallowed their playerbase whole, or burned them to crisp with their incessant grind. One, even, was a soulless Splatoon rip-off, while another has managed to arrive on exactly the same idea as Sega's Hyenas several years too late. Not only were they great in number, but none of them felt - as much as CG trailers can feel - in any way new and exciting. Some are still hanging in there, sure, but the genre as a whole feels like it's at a tipping point - and I couldn't help but sigh as five more multiplayer shooters joined the fray last night as part of Sony's PlayStation Showcase. Like a deflated concertina, their last honks of life have been crushed down to desperate, fizzling squeals as servers lie empty and the cost of maintaining them spirals out of control. One after the other, developers' dreams of making the next big Destiny-like have gradually collapsed in on themselves. 2023 has seen the closure of more big multiplayer games than, well, any time I can recall in recent memory.
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